2007 ZX-6R Kawasaki Ninja Sport Bike
The product has been re-touched and re-uploaded as of October 6th 2011. The textures have been tweaked a bit and the geometry has been cleaned up a little bit.
This model has under 50,000 polygons, Enough detail to be your character's getaway vehicle, but lightweight enough to park outside your latest architectural presentation.
The textures for each paint job are contained in 5 unified UV Maps, & they are all named correspondingly. Color, Reflection, Specular Color, Bump & Transparency. This makes editing the paint job very easy and it will also keep your project neat. The textures are 4096x4096 Jpeg files. If you need The Photoshop textures, they can be downloaded as accompanying files. The textures have layers so you can easily edit the included graphics or colors. There is even a hand painted occlusion layer which can be turned off. The UVs have enough border to reduce the texture resolution to 1024x1024 pixels without any UV Leaking.
This model was developed with real time rendering engines in mind, hence the polygon count is within the margins of modern graphics cards and the model is also compatible with single sided rendering. (aka: back face culling)
This model was fabricated in Cinema 4D and as an added bonus, the Cinema 4D users that purchase the native format of this model will be pleasantly surprised by 2 Xpresso Sliders in the Attributes Manager when the bike is selected. The First slider will control the handlebars turning (including the steering damper), and the second one will take the bike from an upright neutral stance and gently place it on the kickstand. For the other formats, the bike is included in a neutral pose and a parked pose. The Maya, C4D, FBX, VRML, and Collada formats have correct pivot points for animation and here is the breakdown... The 10 Masses are: The Main Body of the bike, Upper Forks, Lower Forks, Steering Damper Mount, Steering Damper, Steering Damper Piston, Swingarm, Kickstand, Front Wheel and Rear Wheel. All the formats that support multiple groups have this breakdown also.
ALL the file formats provided support UV coordinates, so no matter which file format you use, the texture should apply flawlessly. (You may have to create a new material and load the 5 textures into their respective channels.) When exchanging file formats, this can hardly ever be avoided.
The preview images were rendered with Cinema 4D R13, using the advanced renderer.
No 3rd party plugins are required.
Technical Note 1: This model was designed with a 'Phong Smoothing' angle of 60 degrees or 59.9 degrees (also referred to as Normal Smoothing or Normal Softness) so this would be your optimal setting in your 3D software.