Game-resolution model of an old streetlamp. Model is about 1600 tris (Available in .Obj and .max 9 formats) the various textures are from 256-1024 in size (.tga format). Textures include Diffuse, Normal, Specular, Gloss, and Emissive.
There are 3 different material IDs on the object in the .max file. If you are using the .Obj file the material IDs may not transfer correctly. In any case, the streetlamp needs one material, the ornament near the top is a second, and the glass faces on the light are a third.