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Quite detailed model: every object is beveled, so feel free to zoom in.
MAX and Maya versions are animated: opening of the case.
Originally product was modelled in MAX, NURBS, converted to mesh with invisible intermediate edges.
Non-MAX formats are polygonal.
Previews were rendered in MAX, FinalRender renderer, GI.
Mex version includes 3 render setups:
1.Finalrender, GI Requires FR plugin
2.Scanline native MAX
Textured previews are just for reference.
The model is supplied with grey/metallic colour setup.
Vertex count:100k in all versions. Polycount varies 40k -200K.