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Apple Iphone 6 Space Gray

Editorial Uses Allowed
Extended Uses May Need Clearances
The brand 'apple' has been associated with this product. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
3ds Max 2010 Default Scanline
3ds Max 2010 V-Ray 2.00
3DS
Autodesk FBX
OBJ
Other Files
screen template.psd
PSD file for screen customization
studio.max
studio setup
3D Model Specifications
Product ID:853665
Published:
Geometry:Polygonal Quads/Tris
Polygons:106,790
Vertices:111,286
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since May 2013
Currently sells 25 products
Achievements:
Unrated
Product Rating
Description
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                     DESCRIPTION
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Model of the new Iphone 6 Space Gray mobile phone. It is very detailed and accurate( it's made according to technical drawings). Perfect for close-ups.
The screen is backlight.
The model comes in the following formats:

+ .max (with Vray materials)
+ .max (with scanline materials)
+ .3ds(mesh withouth the subdivision modifiers)
+ .fbx (mesh without the subdivision modifiers)
+ .obj (mesh without the subdivision modifiers)


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                   GENERAL
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+All parts and materials are named logically .

+All parts are grouped together and easy for importing.

+Model is centered to 0/0/0 and scaled as the real object.

+Model has high quality materials and is ready for rendering.

+Modifier stacks not collapsed.

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                   TEXTURES
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+7 Textures included. Sizes:
             1 texture:   4096x4096px
             6 textures:   2160x2160px (different versions of the screen )

+PSD file with the homescreen included for adding custom screen pictures

+6 ready homescreen textures included

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                   EXTRAS
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+ Separate file (.max) is provided with the Studio setup and cameras that were used for the preview images

+The screen is backlight - the intensity of the light is controlled via the intensity of the light material(for V-ray) or the self-illumination(Default Scanline) for the screen material (placed in the second slot of the material editor).

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Thumbnails rendered with V-ray with Gamma 2.2.

Polys : 53395 ( all quads except for 34 tris)
Verts : 55645

Feel free to rate and comment.

Thank you,
      some bloke
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