Igloo modeled in 3ds max and modo. The model has no ngons, only quads (29260). No isolated vertices, no coincident vertices and no coincident/coplanar faces.
Materials are made with mental ray, and for modo and lightwave versions. The obj should be regarded as geometry only (it has materials but with limitations with respect to the format capabilities).
Renders are from mental ray (last four renders) and from modo (first four renders).
It is a real scale model in all formats, model is centered at origin.
The model has UVs.