The topology consists mostly of quads, for a total of 1,406 triangles. The jaw is a separate entity.
To maximize texture space, the UV mapping is mirrored, except at the top of the skull because of the cranial sutures.
Lots of fine details on the texture maps.
The model comes in 3DS, Wawefront OBJ and Collada 1.4 DAE formats. Textures are in BMP format.