Here is a human skeleton modeling in zbrush being the more realistic and less heavy polygon that is possible.
The model softimage is in the folder scenes use the classical project who names 'Skeleton'.
5 textures and 5 normal map for 5 group, leg, chest, arm, tooth and skull:
- Skull, spine and pelvis, one texture and normal map: 'Skull-TM_u0_v0', 'Skull-NM_u0_v0'. (4096x4096) -Tooth one texture and normal map: 'Tooth-TM_u0_v0', 'Tooth-NM_u0_v0'.(4096x4096) - Chest, one texture and normal map: 'Chest-TM_u0_v0', 'Chest-NM_u0_v0'. (4096x4096) - Arm, one texture and normal map: 'Arm-TM_u0_v0', 'Arm-NM_u0_v0'. (4096x4096) - Leg, one texture and normal map: 'Leg-TM_u0_v0', 'Leg-NM_u0_v0'. (4096x4096)
Unwrapping UV with Zbrush tool, maximizes the surface used.
All parts can be separated, for example all the vertebrae of the spine can be separated.
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