This is a low-poly model of an Human Head w/ a cap.
The model is rigged and has several controllers for eyes mouth or shoulders and are set up in the parameter collector along with some morph targets(18 in total).
The model also contains a shirt model which is ignored but included as a bonus.
Subdivision was used for the eyes and cap, the polycount is:
-cap: 1134 tris, 589 verts
-eyes: 112 tris, 66 verts
-gums: 1248 tris, 812 verts
-head 834 tris, 432 verts
The head uses three textures(two of 1024*1024 for head and cap, one of 512*256 for gums) in .tga format and include the diffuse, normal and specular maps. The .psd files are also included with all the layers intact so that easier changes can be done.
The scene was rendered with default Scanline renderer w/ a skylight and HDRI map.
This product contains:
-.max scene(rig, morph targets, animation)
- animation sample
-1024*1024 textures(tga's w/ diffuse, specular, normal maps) and one 512*256 (for gums)
-two 1024*1024.psd files w/ all layers intact(for head an cap) and one 512*256 (for gums)
-various formats(.3ds, .obj, .dae, .fbx)
-the .max scene contains the morph targets in a separate layer as a reference of the normal mesh for future changes;
-the specular maps are the alpha channels of the .tga textures;
-frame -1 contains the base pose;
-.fbx supports morph targets while at the other formats the mesh of the morph targets is included;
-check the .txt file for the scene summary saved from 3ds max;
-also check morphs.jpeg to see a preview of all the morph targets;