Detailed human head with skull, eyes, teeth and skin.
Each bone modeled and textured as separated object with meshsmooth applied. You may increase or reduce meshsmooth iterations or hide some bones to reduce polycount.
Detailed and anatomically correct. All layers of the eye Include : cornea, sclera, choroid, retina, vtreous humor
Each element modeled and textured as separated object with meshsmooth applied. You may increase or reduce meshsmooth iterations to reduce polycount.
Model contain applied meshsmooth. You may reduce or increase polycount and modify mesh if required.
Polycount stats and renderings with default meshsmoont 2 iterations.
Ready to render like on preview thumbnails.
No additional plug in needed
Space Warps: 0