Human Eye cross section.
Model created and renderer with 3ds Max 2010.
3ds Max 8 model contain applied meshsmooth. You may reduce or increase polycount and modify mesh if required.
3ds Max 2010 format include archives for standard 3ds Max 8 renderer - mental ray (no additional plugin needed).
Turntable rendering made in medium quality setup.
Summary info for full scene with meshsmooth applied:
Space Warps: 0