HTC Explorer

Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "htc", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
3ds Max 2008 V-Ray 1.5 RC5
3DS 2008
Autodesk FBX 2008
OBJ 2008

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3D Model Specifications
Product ID:640160
Published:
Geometry:Subdivision
Polygons:33,886
Vertices:37,385
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since December 2009
Currently sells 582 products
Achievements:
1 Rating Submitted
Product Rating
affine
Dec 1, 2011
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "htc", is not affiliated with or endorsed by the original rights holders.

Description
HTC Explorer Mobile Phone
High-detailed.
Also known as HTC Pico.
Modeling in 3DS Max 2008 and rendered with VRay 1.5RC5.

HTC_Explorer_max.zip 3 .max files:

1:HTC_Explorer_5_Colors.max
Studio render of the 5 phones - 5 colors.
Vray renderer 1.5 RC5 setup and materials.Includes Vray-materials.

2:HTC_Explorer_render_Vray.max
The preview scene.
Vray renderer 1.5 RC5 setup and materials.Includes Vray-materials.

3:HTC_Explorer_turntable.max
Vray turntable animation scene.
Vray renderer 1.5 RC5 setup and materials.Includes Vray-materials.


In the folder'maps' you will find all the maps and the HDRI, used for rendering.
Based on subdivided geometry (turbosmooth).
No turbosmooth: 37385 vertices, 33886 polygons.
With Turbosmooth on=2 : 305841 vertices, 583606 polygons.
All textures are in .tga format.
The preview images are from the second preview vray scene.

NOTE: Vray is required for the Max scene.
      The .3ds,.fbx formats are geometry with texture Mapping coords.
      Standart materials with the map paths are attached.
      The 'obj.zip' is only geometry with texture Mapping coords.No materials attached.
      You can take the maps from the .max.zip. and use them.

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