Bowflex or Nautilus Dumbbell Set with Stand, Dumbbells, weights, Barbells, exercise equipment

All Extended Uses
Included Formats
Maya 2008 mental ray
OBJ
Other
3D Model Specifications
Product ID:552229
Published:
Geometry:Polygonal
Polygons:136,932
Vertices:138,076
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Unknown
Artist
TurboSquid Member Since July 2010
Currently sells 33 products
Achievements:
2 Ratings Submitted
Product Rating
Description
This Home workout dumbbell set is the exact replica of the Bowflex Selecttech adjustable dumbbell set. Weights adjust from 10 to 52.5 lbs. (2.5 lb. increments) The product has Easy-to-use selection dials for adjusting weights and can replace up to 20 pairs of dumbbbells.

Everything is carefully modeled to get a smooth and clean structure. To keep a stable object structure, no boolean operations have been used.

This is a very clean and high quality model that has has no polygons with more than 4 sides(No n-gons).

The dumbbell set's logos can easily be modifed to read a brand of your choice.

For Maya users, scene contains textured model with mental ray materials and lighting setup.

Previews were rendered with mental ray materials and lights. The last couple of previews were rendered without a third part renderer.

This product contains four 2048x2048 textures in JPG format.
Stand_Color_Map.jpg
Stand_Bump_Map.jpg
Dumbbell_Color_Map.jpg
Dumbbell_ Bump_Map.jpg

The multi layered Photoshop file used to create the textures is included to allow for easy modification of the dumbbells logos and color.

UV Map templates for dumbbells and stand in PNG format are also included in textures folder to allow for creation of your own textures.


This product is provided in .mb and .ma format for Maya Users and in obj format for all other 3d software packages.


!*Maya 8.0 and 8.5 users*!
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:-Your version of Maya must have the Mental Ray [mia_material_x] shader for you to get the fully textured product with all its materials. If you don’t have the [mia_material_x] shader you will have to reapply all the materials with materials of your choice and re-apply the four textures to the materials you picked.
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