historical equipment 3ds - Historical Equipment Collection RAR by Kamiomi

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Historical Equipment Collection RAR   by Kamiomi Product ID: 333101
KEYWORDS: equipment harvest cart cannon old wild western west american frontier homestead goldrush town building civil war 1800 farm historic cowboy settler
CATEGORIES:  3D Models
3D Models > Collection
A collection of low poly game models of historical 19th century equipment, tools, and machinery.
Description
A collection of low poly game models of historical 19th century equipment, tools, and machinery:

*Note: 3DS files may not be accurately UV-mapped, if at all. Lightwave LWO files are primary.

Cart: 620 polygons
Cannon: 694 polygons
Gatling Gun: 890 polygons
Crate: 12 polygons
Fish Trap: 140 polygons
Hand Mill: 382 polygons
Plow: 392 polygons
Reaping Machine: 1008 polygons
Prospecting Rocker: 780 polygons
Steam Boiler: 760 polygons
Threshing Maching: 860 polygons
Wheelbarrow: 348 polygons

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Low polygon count, game ready models for historical frontier farms and towns in the American west, in the 1800s. All models are available in Lightwave LWO, and 3DS formats, and 3D Gamestudio MDL7 format. Models come with low resolution game-ready texture (usually 256x256), and most come with at least one higher resolution texture.

Most of the buildings are modeled well below ground level, to sit easily on any shape terrain.

Many 3DS models will have to be scaled and rotated, but otherwise, they are ready to go - into your western or historical action, adventure, RPG, or real-time strategy game.

Previews
No previews
$ 40.00
Available Delivery Formats:
Download Only
Available File Formats
Other ( See Notes )
161 KB
Other ( See Notes )
2.0 MB
Other ( See Notes )
2.4 MB
Other ( See Notes )
3.2 MB
Product Specifications
Media Type:3D Models
Published:Dec 10, 2006
Geometry:Polygonal
Polygons:6,500
Vertices:4,000
Textures:Yes
Materials:Yes
Jointed:No
Animated:No
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User Reviews
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jwatte
(Apr 14, 2007)
The 3ds files have no texture coordinates or materials when imported into Max 9. Hence, you'll have to re-create the materials and re-map all the models to use them. The description says "ready to go" -- hardly!