Have questions? Chat with us now.Live Chat Now 24/7
Apr 14, 2007
|The 3ds files have no texture coordinates or materials when imported into Max 9. Hence, you'll have to re-create the materials and re-map all the models to use them. The description says "ready to go" -- hardly!|
*Note: 3DS files may not be accurately UV-mapped, if at all. Lightwave LWO files are primary.
Cart: 620 polygons
Cannon: 694 polygons
Gatling Gun: 890 polygons
Crate: 12 polygons
Fish Trap: 140 polygons
Hand Mill: 382 polygons
Plow: 392 polygons
Reaping Machine: 1008 polygons
Prospecting Rocker: 780 polygons
Steam Boiler: 760 polygons
Threshing Maching: 860 polygons
Wheelbarrow: 348 polygons
Low polygon count, game ready models for historical frontier farms and towns in the American west, in the 1800s. All models are available in Lightwave LWO, and 3DS formats, and 3D Gamestudio MDL7 format. Models come with low resolution game-ready texture (usually 256x256), and most come with at least one higher resolution texture.
Most of the buildings are modeled well below ground level, to sit easily on any shape terrain.
Many 3DS models will have to be scaled and rotated, but otherwise, they are ready to go - into your western or historical action, adventure, RPG, or real-time strategy game.