Units - cms. Hight on heels - 181 cm. Modeled in 3ds max 2009, it is rigged using standard biped and physique. The stack is intact with turbosmooth on top. Mila has clean mesh and high resolution jpeg textures (3000 x 2500 body). Morpher modefier with some commonly used morph targets for facial animation, and more targets can always be added. Morpher is wired to viewport sliders.
Use cloth simulation availible in max to get better look of garments rigged by default the same way as body, leaving the parts that can go well without simulation preserved.
The scene comes with standard scanline materials.
But most of the thumbnails were rendered using Vray's global illumination not compatible with scanline materials, those of Vray can be loaded from max's 'manage scene states' menu (right-click in viewport).
It is good idea to use layer manager as the objects are logically seperated in the scene.
Obj needs materials reassignment and rigging.