Blue Open Toe High Heel Shoes

All Extended Uses
Included Formats
Aug 8, 2012
CheckMate Lite Certified
Lightwave 11 Native Default Scanline 11
Other Formats
Autodesk FBX 20611
OBJ
3D Model Specifications
Product ID:686114
Published:
Geometry:Polygonal Quads only
Polygons:2,874
Vertices:3,278
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since July 2012
Currently sells 48 products
Achievements:
Unrated
Product Rating
Description
The elegant d'orsay shape is infused with trend-right style in our Bede heel. This peep-toe pump has a squared-off toe and cutaway instep that we kicked up a notch with a patent leather in juicy bright hues. Jessica Simpson is great at designing shoes. Who knew? I put my own shoe logo on them, but they're absolutely stylish. Made for US size 7.5, UK 5 EU 38.

I modeled them from the actual shoes. The brand name was changed just in case.

You have both left and right shoes, modeled to scale.

Theses blue leather high-heeled shoes, or pumps, were modeled in Lightwave in Sub-D's. All Sub-D's are quads. The OBJ and FBX versions are quad polys.

All textures included with each format. All textures 2048 x 2048.

My shoe models can be used in any fashion, retail or home interior visualization. They can be placed, as-is, onto a rigged model. Optimized for the high resolution render (up to close-up shots). Modeled and rendered in LightWave, available as OBJ or FBX for Maya, Max, etc. High exact and realistic proportions.

The LightWave version:

- Quads & Triangles only
- No isolated verticies
- All normals face outward
- No empty objects
- Real-world scale
- Centered at 0,0,0 - sitting on Y=0 (ground plane)
- Oriented world-up
- Object and surface names are descriptive and unique
- No extraneous anything
- Textures applied where appripriate, majority of model is just color, spec, etc.
- Suitable with Poser characters, Maya or 3DS Max

OBJ and FBX versions may need images placed and smoothing turned on.

Hope you enjoy using my models. I am open for questions and suggestions.
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