Metal saw model created in 3dsMax 2014 and rendered with Vray 3.20.03
It's 1 mesh and it has a Multi-Sub object shader applied to it with 3 different shaders.
It has only 1 bitmap texture for scratches (Metal_Scratches.jpg)
The model and all the shaders have been renammed accordingly.
The environment is made of a white background and 3 VRayLights.
Other formats included : FBX and OBJ (Just the saw mesh without Turbosmooth).