The plastic body is build in ONE mesh by getting worry about CLEAN POLYGONS (more quadrangle and less triangulation as possible). That means that if you project to deform this object, you will get a better deformation than a mesh which has a bad topology.
All details are modeled (bevel,…). This is an exported format from a C4D file. So textures and materials are not provided. 2 resolutions are available (High and Low). 3 formats (OBJ, 3DS, FBX).