Hazard Safety Light

All Extended Uses
Included Formats
3ds Max 2013 Default Scanline
3ds Max 2010 Default Scanline
Autodesk FBX
OBJ
Other Files
hazardsafetylight_textures_source_psd.zip
Photoshop CS6 Texture Source Files
3D Model Specifications
Product ID:591937
Published:
Geometry:Polygonal Quads/Tris
Polygons:286
Vertices:516
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since January 2009
Currently sells 186 products
Achievements:
Unrated
Product Rating
Description
Hazard Safety Light is intended for game/real time/background use.

This model is not intended for subdivision.

This is a high quality; low poly asset originally modeled in 3DS Max 2013. The normal map was baked from a high poly model, making this product look very detailed without using many polygons.

The main renders are taken in real-time using Marmoset Toolbag.

||SPECS||

Low Poly Model (1 Object)

|| Geometry ||
• 516 Total Tris
• 286 Total Polys
• 283 Total Verts

• Polygons are all quads or tris, no n-gons
• Model unwrapped manually to make most efficient use of the UV space
• Model scaled to approximate real world size (inches)
• Approximate dimensions: W:14'' x L:8'' x H:28''
• Model centered at the origin
• All materials and objects named appropriately
• Tested in Marmoset Tool bag and Unity Game Engine
• Tested in the UDK (see screenshots)
• No special plug-ins needed to use this product
• 3ds Max 2010 version also available
• .obj and .fbx versions exported from 3ds Max 2013

|| Textures ||

• 1024x1024 diffuse, specular and normal textures
• There is also an optional emissive texture (hazardsafetylight_selfillum.tga)
• Textures in .tga format
• Model texture paths are stripped

One final note: Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.
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