Hawk Missile Launcher
Max Design 2014 Native
High poly model, not intended for smoothing or games
1.) 3D Model
-lowpoly game ready geometry (3,284 triangles)
-unwrapped model with custom texture
1. Missile_texture.tif 800 Wide x 800 High 300dpi RGB/A 8 bits per channel uncompressed
2. Red Light.jpg 2000 Wide x 2000 High RGB 72 dpi
3. BeachHouse2013_AM06.jpg 1024 Wide x 512 High 72 dpi
4. DustyTire_unwrap.jpg 2000 Wide x 2000 High 72 dpi
-1 inch scale
-All objects are parented to a point object located at world zero
-Missiles are unwrapped and have texturemap included
-Tires are unwrapped and have texturemap included
-Tail lights have their own texture maps
-rest of launcher uses a noise map made to look like camoflage
-Mental Ray materials throughout
-Tires and tire hubs can be smoothed. No other parts are intended for smoothing.
3.) Construction: polygonal quads and tris
-unit of measure: Decimal inches
-dimensions: X:196.8648' Y: 92.3114' Z: 201.2226'
4.) File format: 3ds Max Design 2013
-3ds Max Design 2014 native format
5.) Programs and Plugins
- just default 3dsMax and Photoshop images if you wish to modify textures.
Render background for signature at 181,181,181 to get the 247,247,247 playback.