This is a very high quality model of a human hand that has been modeled using quads and excellent edge loop topology for ease of animation and rigging. The texture is what makes this particularly good looking and convincing – it uses the Mental Ray Fast Sub Surface Scattering Skin Shader which is included with Maya and 3d Studio Max. (So there will be no incompatibility issues.)
All maps are perfectly seamless, and are 4096x4096, and can be easily scaled down if you require with no ill effects. Included maps are:
This is a very clean and tidy mesh, and was designed with smoothing in mind. I used Smooth Proxy for the renders within Maya, and a turbosmooth modifier in Max, but you can also use the inherent subdivision system built into Maya 2008 or newer – it just takes a bit more effort up front, but the results are just as good.
Some people have asked why the fingers are slightly curled. The reason is that when you rig and animate hands there is typically a fair amount of texture stretching on the knuckles when the fingers are curled up if the fingers are modeled straight. This helps to alleviate that.
I've included several higher resolution renders to get a better idea of the quality level, which you can download below for free.
Any image that doesn't say 'Rendered In Max' at the bottom was rendered in Maya.
If you purchase this model and like it, please rate it. This will help me a lot!