Modeled, UV mapped, textured, and rendered (Mental Ray) in 3ds max 8 without plugins or post production!
Modeled primarily in quads so you can simply add a subdivision surface modifier and choose the mesh resolution.
The textures are 1024x1024 in BMP format. - Grizzly Texture.bmp - Grizzly Bump.bmp - Grizzly Specular.bmp
Previews were rendered with 1 subdivision iterations. The bear has mouth, tongue, and teeth modeled.
Remember to check out the preview pictures of the wire-frame topology and texture maps.
-- .MAX File -- All other files were exported from this file. The model works in 3D Studio Max 4 and up (3DS Max 4,5,6,7,8,9..). Lights, floor, and background included
-- .MB File -- Model is not triangulated so you can use a subdivision surface modifier. Materials included.
-- .XSI File -- Model is not triangulated so you can use a subdivision surface modifier. Materials included.
-- .LWO File -- Model is not triangulated so you can use a subdivision surface modifier. Materials included.
-- .OBJ File -- The obj file was exported with quads intact so you can use a subdivision surface modifier.
-- .3DS File -- The 3DS file includes low-poly model and a high-poly model, both with texture coordinates.
To protect our artists and provide a superior customer experience, TurboSquid offers a Quality Guarantee on all our models, textures, and other products. If a product is unsuitable for your project, you can contact our staff for assistance. For more details on our return policy, please review the link below or open a Support Ticket.