|3ds Max 2011||mental ray 3.8|
|Autodesk FBX 2011|
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Jan 12, 2012
Aug 15, 2016
The models come in MAX, OBJ and FBX formats. The additional formats only have a very basic material setup.
The trees use three submaterials. Texture maps include diffuse and normal maps in 1024x1024 resolution, and the branch material has additionally an opacity map that can be used to control translucency or SSS amount.
The trees are modeled to real-world scale in millimeters. If you're using the imperial system you may need to rescale the models accordingly.
-Fixed UVW mapping errors in the tree trunks