This Great White Shark was created using techniques of a Visual Effects Professional. You can rest assured knowing that all parts of this model will live up to the highest standards of 3D quality. The original model was created using Zbrush and all map’s were created using Zbrush and Photoshop.
The model is a solid mesh except for a separate upper jaw to provide for more accurate animations of the jaw opening. The inside of the mouth is also modeled to deliver a more realistic and accurate shark.
The geometry, topology, and UVs are laid in an efficient and normalized way, in line with practices of productions studios. The downloaded zip contains 3 levels of geometry from the original Zbrush model along with corresponding Normal and Displacement maps, allowing you to get the highest level of detail suited for you project. This model uses no plug-ins. It was setup in with the Maya “Mia_Material_x” node and the “Miss_Fast_Skin” node.
Each Downloaded RAR includes:
Great White Shark Model
- Body (3 Subdivision Levels)
- Jaw (3 Subdivision Levels)
Maya Shader Setup – All body maps are at 4096 x 4096 and are high quality TIFFs.
- Complete setup including and efficient SubSurface Scattering setup, with all maps plugged in including;
- Diffuse Map
- Reflection Map
- Glossy Map
- Epidermal Map
- Subdermal Map
- Displacement Map (3 level with matching subdivisions)
- Normal Map (3 level with matching subdivisions)
- Bump Map
Polygon count for each version including all necessary meshes are as follows:
Subdivision 1 - 40340
Subdivision 2 - 56888
Subdivision 3 - 133472