Jan 19, 2005
Feb 28, 2012
Two instanced types of shrubs supplied, in a game they can be replaced with sprites at a far distance, and removed completely even further away.
You can use the 'Render to Texture' feature in Max5 to add lightmaps to these rocks, at least 256x256 lightmaps recommended.
Endless mountain variations can be produced by intersecting these rocks with eachother or putting them on top of eachother, changing textures or removing the topsoil.
Polycounts (total with shrubs and topsoil):
outcropA 1643, outcropB 1195, outcropC 1477
outcropD 2639, outcropE 1150
512x512x24 granite1, granite2