|3ds Max 5.0|
Unlike most mountain ranges, which have foothills, the Grand Tetons are fronted by vast expanses of land then the mountains abruptly rise 3,000 to more than 7,000 feet above the 6,500 to 6,800 feet elevation plain. They are rugged and craggy with some snow and glaciers on top year 'round. The highest peaks are: Grand Teton (13,770 feet), Mount Owen (12,928 feet), Middle Teton (12,804 feet) and Mount Moran (12,605 or 12,594 feet, depending on the source).
Thank you for purchasing a Maness-Allen Terrain Model. Be sure to read the important notes at the end of this ReadMe.
This highly flexible terrain model includes a variable resolution elevation object, based on 10 Meter Digital Elevation Model data and five very detailed textures.
You can adjust the grid density of the elevation object in 3DS Max to suit your needs. We recommend no denser a grid than 10 meter, as further subdivision won't yield better topographical fidelity. When you load the file initially, the grid is set to 50 meters, to speed loading on slower machines. Select the TerrainModel Object, then the Elevation in the modifier stack and adjust the grid density to suit your needs. The .3DS and .DXF formats do not support the elevation object, and so are saved with a 10 meter grid.
The textures are USGS Topographical, USGS 1 Meter Greyscale, and Augmented LandSat 7 Truecolor.
Be sure to download the textures you need in the attached file section. They are packaged separately to keep the download sizes reasonable.
The complete package includes:
Tetons_R5.max (or .3ds, .DXF)
High Resolution Texture Files:
To use the larger bitmap textures, you MUST activate bitmap paging in MAX. Go to the Customize->Preferences menu, then select the bitmap tab. Check the 'Bitmap Pager' option then close and restart MAX. The larger bitmaps will now load.
UVW Mapping Note:
The textures are orthorectified and adjusted to exactly match the elevation object. If you are translating or importing this file, you should apply a planar UVW mapping to your object with no scaling or other adjustments. The image textures should map correctly, regardless of the rendering application.