|Maya 2011ma/mb||Native mental ray|
|OBJ obj/mtl||Default Scanline|
|Autodesk FBX fbx||Default Scanline|
|Unwrapped UVs:||Yes, non-overlapping|
Aug 28, 2012
High Detailed Photorealistic Goose, UVmapped and smoothable, made with Maya.
Ready to render exactly as you see above.
High resolution textures (main color texture is .TGA)
specular : 4096x4096
diffuse : 4096x4096
Background image included.
This model has been built with a clean geometry based on quads and loops. It is ready to be rigged and comes with settings for MentalRay renderer.
The feathers, eyeballs and tongue are modeled separately for rigging and animation purposes.
.mb (maya 2011 binary)
.ma (maya 2011 ascii)
.obj (alias wavefront)
The Maya 2011 formats are set with the '3' button for the geometry approximation preview and render.
For Obj and Fbx versions you would need to run a polysmooth to get the same maya 2011 result.
Obj version is directly exported from Maya with textures assigned (.mtl file)
FBX version is directly exported from Maya with textures assigned
All formats (.mb.ma.obj.fbx) polycount (quads):
main mesh: 2884
NO POSTWORK ON THESE RENDERS (MENTAL RAY)