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Google Glass

Editorial Uses Allowed
Extended Uses May Need Clearances
The brand 'google' has been associated with this product. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
3ds Max 2010 V-Ray 2.40.04
Cinema 4D R13 Default Scanline
Maya 2011 Maya Software
Lightwave 9.2 Default Scanline
Softimage 2011 mental ray
3ds Max 2010 Default Scanline
Luxology Modo 501
OBJ
Autodesk FBX
3D Model Specifications
Product ID:743068
Published:
Geometry:Polygonal Ngons used
Polygons:7,423
Vertices:7,427
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since December 2009
Currently sells 156 products
Achievements:
9 Ratings Submitted
Product Rating
Description
This is a 3D model of a Google Glass headset. This model contains the evolutionary design eyeglass unit as a separate group.

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LAYOUT:

The five different color versions are available:
• Cotton (white)
• Tangerine (orange)
• Sky (blue)
• Shale (light-gray)
• Charcoal (gray)

• Smoothable mesh, will provide clean subdivisions.

• The model's objects and materials have logical naming.

• Objects are grouped.

• Model is centered at 0,0,0 and has scale 1,1,1.

• Model is built to real world scale using centimeters as units.


FILE FORMATS:

• 3ds Max 2010 (V-Ray and Default Scanline)

• Maya 2011 (Maya Software)

• Softimage 2011 (Mental Ray)

• Cinema 4D R13 (Default Scanline)

• Lightwave 9.2 (Default renderer)

• Modo 501 (Default renderer)

• OBJ (Wavefront .obj file)

• FBX (Kaydara .fbx 2011)

• All file types are quality checked and render similar (out-of-the-box) to the preview images in their native software.

• OBJ and FBX will most likely need adjustments to materials and textures to render like previews.

• Note: The head mannequin wearing the headset in the previews is not part of this product.

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Feel to check out my other products by clicking my username PolyTron.
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