Modelled and animated by Torsten Schneyer, Anders und Seim neue Medien AG.
This is a photorealistic and highly destailed model of a european golden eagle (Aquila chrysaetos).
This great eagle-mesh has 35.392 polygons and 19.321 vertices.
It is modeled and optimized for flight animations.
The eye is fully modeled out from the inside and equipped with a cornea to ensure a life-like gaze.
The HiRes-textures are made of real golden-eagle shots. They feature authentic, different kinds of feahters like flight feathers, contour feathers and down feathers, mapped to their right bodyparts.
To increase realism, the eagle has additional single feathers, attached on accentuated locations like head, neck and legs.
The textures have been made seamless with 3D-painting-software.
The golden eagle is fully rigged and equipped with 72 bones, to garant usability for any flight animations.
The rigging supports:
-All kind of wing flaps,
-turning the angle of wings and tail
-spreading and narrowing the tail
-extreme-positions like nosedive or beating prey,
-turning the head in every realistic position,
-open/close the beak,
-feathers bent by air-stream,
-full controll of the legs, open/close the claws
There are two Animation-cycles delivered with this file:
- A flight cycle with one flap, 40 frames long
- A glide cycle with many controlling moves like tail spreading, wing angles and some 'looking arounds' and screams.