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Golden Eagle

by r189
All Extended Uses
Included Formats
Sep 10, 2013
CheckMate Lite Certified
Lightwave 8.5 Native Default Scanline
3ds Max 8 Native mental ray
3D Model Specifications
Product ID:762592
Published:
Geometry:Polygonal Quads/Tris
Polygons:21,265
Vertices:29,408
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:Yes
UV Mapped:Yes
Unwrapped UVs:Yes, overlapping
Artist
TurboSquid Member Since January 2005
Currently sells 138 products
Achievements:
1 Rating Submitted
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Description
Golden Eagle

Rigged and Animated for:
LightWave 8.5 and up
3ds Max 8 and up

Both models come with several pre-animated scenes to get you started.

The feathers are geometry so they render fast and no plugins are needed.

The wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.

You can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.

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The main controlling object is the 'ROOT' bone

I have provided several scene files to get you started:
Zero
Land-Take off
Fly loop

The feet and legs are controlled by 'LT-Foot' and 'RT-Foot' respectively. (Lightwave)
The feet and legs are controlled by 'LT-FootControl' and 'RT-FootControl' respectively. (Max)

There are 3 'neck' bones, a 'head' bone and a 'lower beak' bone.

There are 23 Morph targets. (Lightwave)
There are 23 Morph targets. (Max)

The 'Mouth' phonemes are controlled by 8 Morph targets:
located when you select the mesh and go to 'Object' => 'Properties' => 'Deform' (Lightwave)
located when you select the mesh and go to 'Modify' => 'Morpher' (Max)

But the mouth can be opened and closed with a bone as well.

The wings are controlled by 3 bones each
and have 3 Morph position, to spread the wing tips and 10 morph positions to manipulate the wing

WingFold-01
WingFold-02
WingFold-03
WingFold-04-Folded
WingFold-05
WingFold-06
WingFold-07
WingTIpsDown
WingTIpsSpread-01
WingTIpsSpread-02

The Tail spread is controlled via Morph target 'TailSpread', the Tail bone controls position and rotation.

The toes are controlled by 12 bones on each foot.

To fold the wings use the morphs noted above.

But if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.

Don't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.

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The model is made hi resolution by using Sub-Patching(LW) Turbosmooth(Max), so the actual geometry is much less than the rendered geometry.

LIGHTWAVE:

EAGLE:
Real Geometry:
25757 verticies
17530 polygons

Outcrop-tree:
Real Geometry:
3553 verticies
3639 polygons

SkyGlobe
Real Geometry:
98 verticies
96 polygons
--------------------------

Eagle, Outcrop, Skyglobe
Real Geometry:
29408 verticies
21265 polygons

------------------------------------------------------------------------------

MAX:

EAGLE:
Real Geometry:
25799 verticies
17530 polygons

Outcrop:
Real Geometry:
3563 verticies
3627 polygons

SkyGlobe
Real Geometry:
98 verticies
96 polygons
--------------------------

Eagle, Outcrop, Skyglobe
Real Geometry:
29460 verticies
21189 polygons

the maps are RGB or greyscale, 300dpi, 3999px X 3999px
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