| The goblin skin is totally rendered with a procedural skin shader. There are no cuts in the skin. It is also possible to change many aspects of the skin like the color, amount of veins, color of veins, skin texture, specular color and much more. As the skin is procedural, you can change it the way you want without having to apply uvw coordinates. The model is built using Meshsmooth modeling and has been enabled on renders only. So it is easy to modify any content you want using this technique and it enables high-resolution renders. The animation system was done with 3dsMax bones. It was assigned to the model using skin modifier. The body, the armor and the swords are riggued to the skeleton. Multiple moves can be done with the body without any problems. There are 3 morphers for head animation. Keys 0-9: Neutral pose Keys 10-19: Attack pose with swords Keys 20-29: Attack pose without swords Keys 30-39: Attack pose arms up The archive file comes with all textures and materials. There is a 1280x1024 render available in the download section. |