Goblin Shaman Animated Character

All Extended Uses
Included Formats
3ds Max 2009 Default Scanline
3D Model Specifications
Product ID:894852
Published:
Geometry:Polygonal
Polygons:8,515
Vertices:8,645
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:Yes
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since February 2015
Currently sells 22 products
Achievements:
Unrated
Product Rating
Description
Low polygonal game ready animated model of Goblin Shaman in 3D Max file version 2009.

.FBX and OBJ are included.
Unity friendly.
BIP (Character Studio) files are included.

Character has 67 animations.
I used Character Studio 3D MAX to make animations.

Model with weapons and armor has 8,515 polygons, 16,446 triangles and 8,645 vertexes.

Armor combined from from 6 parts: helmet,feet armor, leg armor, hands armor, chest armor and belt. Model has 2 staffs, hair, beard and mustache. Each part can be removed/hided.

Rig has 59 bones.

Textures: diffuse, specular, opacity and normals maps.
TIF file format 2048X2048, 1024x1024 and 512x512
There are 3 different color textures for goblin body, armor, staff and hair parts.

Animation list:

1. IDLE: 0 - 100 fr.,
2. boring: 101 - 226 fr.,
3. Disappoined: 227 - 332 fr.,
4. Drinking: 333 - 433 fr.,
5. Eating: 434 - 554 fr.,
6. Explanation: 555 - 600 fr.,
7. Jump_standing: 601 - 676 fr.,
8. Looking_around: 677 - 853 fr.,
9. Pick_object: 854 - 894 fr.,
10. pointing_A: 896 - 956 fr.,
11. Say_No: 957 - 1007 fr.,
12. Shrugs: 1008 - 1053 fr.,
13. Talking_A: 1054 - 1099 fr.,
14. Talking_B: 1100 - 1250 fr.,
15. warning: 1251 - 1311 fr.,
16. waving: 1312 - 1357 fr.,
17. yawn: 1358 - 1443 fr.,
18. Crouching: 1448 - 1548 fr.,
19. Climbing_ladder: 1553 - 1593 fr.,
20. falling_down: 1598 - 1638 fr.,
21. Swimming: 1643 - 1673 fr.,
22. GSH_making_potion: 1679 - 1708 fr.,
23. GSH_combat_mode_A: 1713 - 1788 fr.,
24. GSH_magic_helix_spell: 1789 - 1859 fr.,
25. GSH_staf_block: 1860 - 1895 fr.,
26. GSH_staff_Hit: 1896 - 1931 fr.,
27. GSH_straight_down_hit: 1932 - 1967 fr.,
28. GSH_swing_right: 1968 - 2003 fr.,
29. GSH_wapons_back: 2008 - 2048 fr.,
30. GSH_wapons_ready: 2049 - 2084 fr.,
31. GSH_combat_mode_B: 2085 - 2160 fr.,
32. GSH_Dodge_Jump_Backward: 2161 - 2186 fr.,
33. GSH_Dodge_Jump_Left: 2187 - 2212 fr.,
34. GSH_Dodge_Jump_Right: 2213 - 2238 fr.,
35. GSH_duck_below_swing: 2239 - 2274 fr.,
36. GSH_Hit_from_back: 2275 - 2310 fr.,
37. GSH_Hit_from_front: 2311 - 2346 fr.,
38. GSH_Hit_from_left: 2347 - 2382 fr.,
39. GSH_Hit_from_righ: 2383 - 2418 fr.,
40. GSH_magic_light_spell: 2419 - 2469 fr.,
41. GSH_magic_shot_stright: 2470 - 2505 fr.,
42. GSH_warning: 2506 - 2566 fr.,
43. GSH_Knocked_backward: 2567 - 2607 fr.,
44. GSH_Down_back: 2608 - 2648 fr.,
45. GSH_Recover_from_knocked_backward: 2649 - 2689 fr.,
46. GSH_Knocked_forward: 2690 - 2718 fr.,
47. GSH_Down_forward: 2719 - 2759 fr.,
48. GSH_Recover_from_knocked_forward: 2760 - 2792 fr.,
49. GSH_combat_mode_C: 2797 - 2872 fr.,
50. GSH_buff_spell_A: 2873 - 2923 fr.,
51. GSH_buff_spell_B: 2924 - 3014 fr.,
52. GSH_spell_cast_A: 3015 - 3085 fr.,
53. GSH_spell_cast_B: 3086 - 3121 fr.,
54. GSH_spell_cast_C: 3122 - 3157 fr.,
55. GSH_spell_cast_D: 3158 - 3193 fr.,
56. GSH_Casual_walk: 3198 - 3234 fr.,
57. GSH_Cautious_walk: 3239 - 3279 fr.,
58. GSH_combat_run: 3284 - 3306 fr.,
59. GSH_Jump_runing: 3311 - 3351 fr.,
60. GSH_run: 3356 - 3382 fr.,
61. GSH_strife_left: 3387 - 3422 fr.,
62. GSH_strife_right: 3427 - 3462 fr.,
63. GSH_Walking_back: 3467 - 3502 fr.,
64. GSH_Die_knocked_backward: 3507 - 3524 fr.,
65. GSH_Die_knocked_forward: 3529 - 3546 fr.,
66. GSH_Dying_A: 3551 - 3616 fr.,
67. GSH_Dying_B: 3621 - 3661 fr.,
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