This Glass Cover and Base was modeled off a real Glass Cover and it's Base. It is PERFECTLY recreated to the smallest detail and is available in LOW and HIGH polygon versions.
If you require more detail for close-ups or would like to smoothen and soften the jaggedness of original shape, you can easily do so using Subdivision surfaces or mesh smooth modifiers.
These Glass Covers are perfect to add style and class to indoor areas where the light sources are in clear view. Why have a plain bulb in the ceiling when you can have a stylish glass cover surrounding it and dispersing the light to a softer, more ambient glow?
The model is available in 3DS, MAX, LWO, BLEND, C4D and FBX formats for compatibility with MOST Professional/commercial software packages.
3D Studio Max users please note: Max converts ALL quad faces to triangles on import, therefore an already MESH SMOOTHED (HIGH POLYGON) model is provided in the -Glass Cover HP.MAX- File. The Low Poly Model is just the plain model without mesh smooth or subdivisions and is more suitable for background detail where high levels of detail are not essential. You can still use mesh smooth modifiers BUT they will produce a slightly altered shape from the one produced by the QUAD Face models available for other software packages.
ALL FORMATS (except .3ds): In the RAR Archive you will find 2 files (except 3DS Format - only 1), one file will have a suffix LP and one HP, LP = LOW POLYGON MODEL and HP = HIGH POLYGON MODEL.
-ONLY CINEMA 4D VERSIONS HAVE FULL MATERIALS ASSIGNED - OTHER FORMATS ARE JUST THE MODEL, NO MATERIALS OR TEXTURES.-