The basis for this model is a pencil drawing. The model was made using polygonal modeling with symmetry. Bones - the standard 3ds max biped + modifier skin.
No facial animation, only the body and head.
Modifier stack as possible has been retained for ease of editing the model. The number of polygons without modifiers smoothing 4277
Textures are drawn by hand, but the hair on my head, there was used photo, but the model is not visible
Textures is Arch&Design, render MentalRay