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Giant Panda (FUR)

All Extended Uses
Included Formats
Feb 27, 2013
CheckMate Pro Certified
Maya 2011ma/mb Native mental ray
Other Formats
OBJ obj/mtl
Autodesk FBX fbx
3D Model Specifications
Product ID:449788
Published:
Geometry:Polygonal Quads only
Polygons:16,546
Vertices:16,831
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since September 2005
Currently sells 299 products
Achievements:
6 Ratings Submitted
Product Rating
Description
High Detailed Realistic Giant Panda. Completely UV mapped and smooth- able, made wiin Maya - Shave and A Haircut for fur(see the bottom of the page for further information).
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This scene is READY to render exactly as you see it above (-see NOTE-).
This model has been modeled with a clean topology and it is ready to be rigged and smooth- able.

Teeth, tongue and eyeballs are included.

The lower level of detail has 3302 polygons.


The model is provided with 4k high resolution textures (main color map is .TGA):

color (4096x4096)
bump (4096x4096)
specular (4096x4096)

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This pack includes all the following formats:

.mb (Maya 2011 binary)
.ma (Maya 2011 ascii)
.obj (alias wavefront)
.fbx (kaydara)

FBX is directly exported from Maya.
Obj is directly exported from Maya (.mtl included)

Two different geometry resolutions included in each format (ma,mb,obj,fbx):

Low poly:
Body: 3302


High poly (Shave and A Haircut)
Total: 16546
Body: 13078
Eyeballs, Teeth, and Tongue: 3468


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NOTE: The Maya files have been created with Maya 2011 and Shave and A Haircut for fur. The Shave and Haircut Fur is included in all the MAYA formats.
For an even better render quality you can increase the hair primitive’s count up to your machines memory limit.
4 different hair systems for a total of 220k hair prims.
The actual rendering time is less than 7 minutes for a 1200x1200 frame (rendered on a system based on a single pentium quadcore with 8 gigs ram).


The OBJ and FBX formats don’t include the Shave and Haircut Fur (see 'no fur' image preview) but are included the hair curves created by the hair primitives. You can use them as guides if you’ re using a different Fur/Hair plug-in.


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NO POSTWORK ON THESE RENDERS (MENTAL RAY)
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