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Generic Man Rigged

All Extended Uses
Included Formats
Maya 2013 mental ray
3ds Max 2010 Default Scanline
3D Model Specifications
Product ID:567251
Published:
Geometry:Polygonal Quads/Tris
Polygons:1,002
Vertices:975
Textures:No
Materials:Yes
Rigged:Yes
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since February 2010
Currently sells 21 products
Achievements:
Unrated
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Description
Generic rigged person/character in Maya 2010 and 3DS Max 2010

This is fast and interactive rig. A mesh smooth could be added before render for a smooth finish.

3ds Max Rig:

Character has been rigged and skinned in Character Studio using biped. Ready to animate.

Maya Rig:

Please see the .mp4 movies in promotional downloads for a demo of the rig and an example scene I created with this rigged character.

Features:

-Rig created with standard best practices for Maya

-Full body controls

-Character set to key whole body easily

-Fast interaction

-Finger controls on hand controller

-Independent head rotation to avoid unstable head during animation (big time-saver)

-Master controller to move whole rig

-Standard foot, heel and toe controls on foot-control for easy animating while keeping foot planted.

(see promotional download RigDemo.MP4 below)

Render was done in Maya using the car paint mental ray shader, standard in Maya.
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