A 3D reproduction of modernist furniture designer, George Nelson's, Marshmallow Sofa. Introduced in 1956, George Nelson and his design studio, George Nelson Associates, distributed this contemporary and astonishing design through the Herman Miller Company. Many of the most iconic furniture designs of the 20th Century were the brainchild of Nelson and his studio. I took the liberty of redesigning the style of the 18 disk-like 'marshmallow' cushions of the original piece in this revision. While the surface area of each disk are about the same, I decided to incorporate a tufted, poufed look to each, which seems befitting to the concept. This high poly model consists of 158,908 polygons, and 159,388 verts. It has been carefully UV Unwrapped, and comes complete with PBR (physically based rendering) texture maps for the cushions. I recommend using a good procedural metal shader for the frame and metallic parts. Procedural maps can also be used on the cushions in place of, or in addition to, the provided textures. All example renders were done in the Corona render engine for 3dsmax, using exactly the same textures provided with the model.
RENDERING TIPS: Optimum render results will depend on the shaders and materials you use in your given render engine. I recommend using a render engine which is capable of handling physically accurate materials and shaders, and can utilize PBR texture maps. I've provided an additional 'bump' map for the cushion textures, but I highly suggest using the provided Normal Map to create the fine texture details.
You are free to use or modify this model as you see fit, for your own rendering projects or scenes. As with all my freebies, the object can be used for both commercial and non-commercial renders. You may NOT, however, resell or redistribute the model or textures, or any derivative of them; individually, or as part of a package/set.
The 3dsmax file is compatible with 3dsmax 2012 or higher. The modifier stack has been collapsed for compatibility, but you can simply bake the high poly cusions to a low poly proxy if you wish to use this asset in a game engine, or software which requires minimal geometry detail.