| ** This model is now free due to a reported polygon tearing issue on some computers. Enjoy. ** ** Update 10/24/2009 ** Some of you requested to use the model in video games and such. This is fine with me. ** Update 2/17/2008 ** Added a separate scene file with the battle animation preloaded. ** ** Update 1/23/2008 ** An exported .OBJ version of the scene has been added. The soldiers and their equipment seem to have exported fine, but the environment has some flipped normals/smoothing issues. Thank you all for your feedback! :) ** Two Stylized Soldiers Ready For Animation. Iraq town environment. --Scene Everything is organized via layers, and named. --Models The characters are low-poly with turbosmooth modifiers applied. The buildings and environment are rather low-poly. Some models (such as the guns and characters) have a turbosmooth modifier applied. List of Primary Models: 2 Soldiers 2 Guns 2 Helmets 5 Different Buildings Grenade Sandbags Telephone Poles --Materials All models are mapped with standard 3ds max materials. Materials are well organized into Multi\Sub-Object material groups (Characters, Weapons, Environment, Buildings, etc.) and named. --Particle Flow The guns use particle flow to spawn shells and muzzle flashes. --Rig Character models are rigged with CharacterStudio bipeds and the physique modifier. The guns firing functionality can be controlled via attribute holder sliders. Facial expressions are animatable via the morph modifier,which comes with some basic expression such as smile, angry, blink, etc. --Animations The default scene includes the US soldier firing animation sequence (as seen in the preview animations). The CaracterStudio motion capture files are included for the dive and shoot animation. Also included is a CharacterStudio files with some key poses. --Render Preview videos and pictures are rendered with Metal Ray. Lights and cameras are included as seen in previews. --Notes No plugins used, or needed Be sure to check out the animation videos listed below this description. |