A highpoly Corvette 2014 exterior with all details with a lowpoly interior, that why the cheap price so the interior just includes the basic shape for shadow and windowglass refractions, things like light, grills, brakes, tyre and corvette emblems are fully detailed so it is possible to make close up renders. This model it is made using the real size of the real car and also it is in the world center. Materials for this car were made using V-ray 2.4 and also the renders, all object has been named accordingly to the materail so it is easier to assing shaders in anyother render engine or even change them in V-ray. The file was made using 3Ds Max 2011 so you can open with this version of 3Ds max or higher. This model was created using editable poly, and subdivided using Turbosmooth modifier so it is faster than Meshsmooth, things like windows, light glass, and windshield has a thickness of 0,5cm so it looks more realistic that way. Renders were made using no texture except on side tyre decals bump every other detail is modeled.
this model compared with my other models is cheaper due to ti does´nt have a highpoly interior and it is not rigged.