Armaments: x6 medium-heavy anti capital ship cannons x14 anti fighter burst cannons x17 medium anti frigate gattling guns x1 experimental MIRV launcher x2 fighter launch bay x1 corvette launch bay
Facility Emplacements: Primary bridge command module Auxiliary bridge command module Fire control system module Fighter production facility module Wide sensor array module Hyperspace module Advanced ion drive engines
Usage:
To toggle texture damage on the model, select the object called 'Manipulator Damage' by selection by name (press the 'h' key and navigate) or simply select the object itself (yellow square shape around the model. Then go to the modify tab and there should be a custom attribute tab there.
This model uses vraydisplacementmod modifier, so be sure to assign the renderer as vray.
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