Carrier Excelsius (multirole)

by Vinh
All Extended Uses
Included Formats
3ds Max 8.0 V-Ray
Previews
3D Model Specifications
Product ID:436049
Published:
Downloads:167101
Geometry:Polygonal
Polygons:41,000
Vertices:53,000
Textures:Yes
Materials:No
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Unknown
Artist
TurboSquid Member Since December 2002
Currently sells 10 products
Achievements:
30 Ratings Submitted
Product Rating
Rate Product
alpha_male
Jan 13, 2009
DarthSith
Mar 28, 2009
pspmugen
Aug 7, 2009
katman1245
Oct 25, 2009
Can you post this so that you dont need v-ray?
registrationsucksass
Nov 14, 2009
Gavtheevilgenius
Apr 30, 2010
operaghost1881
Sep 30, 2010
This is an awesome model and an equally awesome site for free and low priced models.
NobodyImportant
Jan 15, 2011
NewJerzy
Jul 5, 2010
jeff537665
Sep 26, 2010
AddiesDaddy
Nov 17, 2009
jmsmagic
Aug 9, 2010
Providence FX
Sep 22, 2010
voldo55
Feb 12, 2011
blackhebi
Sep 11, 2010
Jim Farris
Mar 21, 2011
ViperBlaze
Aug 8, 2011
careercriminal
Nov 23, 2011
idewaxp
Apr 14, 2014
truger
Mar 4, 2013
Awesome, Great Work!
ACS1000
Aug 22, 2013
Great quality!!
OoAchillesoO
Apr 17, 2011
033MaX
Dec 21, 2012
darthnatus
Dec 18, 2011
beast
robbbbbb
Oct 3, 2012
joey14025
May 1, 2012
will not open
Elite Codexer
Mar 22, 2014
Description
PRELIMINARY SPECIFICATIONS

Ownership: Soullion Empire.
Type: Capital Ship
Class: Titan
Name: Excelsius (4th generation multi-role carrier)
Captain: Radam K.Ironside
Crew capacity: 6,500 including airwing (Maximum capacity 10,000)
Aircraft capacity: 70 Fighter/Bomber units, 20 corvette units
Overall length 950 meters

Armaments:
x6 medium-heavy anti capital ship cannons
x14 anti fighter burst cannons
x17 medium anti frigate gattling guns
x1 experimental MIRV launcher
x2 fighter launch bay
x1 corvette launch bay

Facility Emplacements:
Primary bridge command module
Auxiliary bridge command module
Fire control system module
Fighter production facility module
Wide sensor array module
Hyperspace module
Advanced ion drive engines

Usage:

To toggle texture damage on the model, select the object called 'Manipulator Damage' by selection by name (press the 'h' key and navigate) or simply select the object itself (yellow square shape around the model.
Then go to the modify tab and there should be a custom attribute tab there.

This model uses vraydisplacementmod modifier, so be sure to assign the renderer as vray.

Leave everything else by default.

A sample of this ship used in action for a mod can be located here on youtube:
watch?v=JxZcZi8maws
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