|3ds Max 7.0|
|Cinema 4D 9|
Apr 30, 2009
Jan 16, 2010
Mar 13, 2010
|I had been making a game with a chopper, and I couldnt figure out how to make the propellers look like they were realistically turning. BUT THESE DID THE TRICK!!!!!! |
Thanks SOOOOO much! You have made my day!
Mar 29, 2010
May 6, 2010
Jun 4, 2011
|A very-very usefull kit for WWII dogfight and aircraft scenes.Thanks such a lot for this kit. :)|
Jun 9, 2011
Jul 10, 2012
Feb 22, 2011
Sep 28, 2011
|Awesome! Nice that this was out there instead of having to make it. Thanks!|
Jul 9, 2012
Mar 14, 2011
Oct 21, 2010
May 7, 2012
Sep 28, 2012
|Does the job Perfectly. Saves an insane amount of render time.|
Oct 7, 2014
Nov 5, 2013
Oct 25, 2015
Jun 4, 2015
Jul 9, 2014
Oct 12, 2012
May 16, 2014
Nov 29, 2012
|Sure saves me a lot of time. Thanks for sharing !|
Oct 30, 2012
|obj model great.|
Nov 8, 2014
A model and a set of textures to allow you to simulate smooth motion blur for propellers or rotors. A template also provided and instructions on making your own.
Simply import the disc model, and do the following:
1) Parent the disc model to the rotor head and scale it and rotate it in to position over the real rotors or propellers. Delete or hide the real rotors or props.
2) Make sure the disc does not cast shadow unless you are raytracing. Also, on the file node turn off any anti-aliasing. Make sure the material has no reflectivity or specularity.
3) I’ve provided 8 different maps, basically 2 color sets for 2-5 blades.
4) If you want to make your own, modify the rotor, duplicate it about the center, and take a top render of it with the center being the hub. Radial blur this render the way you like and then simply change texture to it.
You can get quickly rendered results without heavy 3D motion blur this way. The template model is not designed to be used on the aircraft but just for generating the textures (combined with radial blur in Photoshop).
8 specific textures provided for 2, 3, 4, and 5 prop/rotor configurations. 2 color variations.