Prop and Rotor Blur Kit

All Extended Uses
Included Formats
Maya 7.0
3ds Max 7.0
OBJ N/A
Softimage 3.5
Cinema 4D 9
Lightwave 6.5
3DS N/A
3D Model Specifications
Product ID:457216
Published:
Downloads:124570
Geometry:Polygonal
Polygons:100
Vertices:100
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Unknown
Unwrapped UVs:Unknown
Artist
TurboSquid Member Since August 2003
Currently sells 739 products
Achievements:
31 Ratings Submitted
Product Rating
Rate Product
sotong ball
Apr 30, 2009
matrixgo
Jan 16, 2010
General Jackson
Mar 13, 2010
I had been making a game with a chopper, and I couldnt figure out how to make the propellers look like they were realistically turning. BUT THESE DID THE TRICK!!!!!!
Thanks SOOOOO much! You have made my day!
elmiku
Mar 29, 2010
koncleng
May 6, 2010
jnpnhr
Oct 21, 2010
mafiagore2
Feb 22, 2011
martinf430
Mar 14, 2011
Great thanks!
yorisan
Jun 4, 2011
A very-very usefull kit for WWII dogfight and aircraft scenes.Thanks such a lot for this kit. :)
stc01
Jun 9, 2011
rce2win
Sep 28, 2011
Awesome! Nice that this was out there instead of having to make it. Thanks!
vmp_01
May 7, 2012
Great!
tmgoff
Jul 9, 2012
herbap
Jul 10, 2012
just perfect!
FilmBarrie
Sep 28, 2012
Does the job Perfectly. Saves an insane amount of render time.
Droptank2
Oct 12, 2012
Kikicat41
Oct 30, 2012
obj model great.
Thank you!
woofgm
Nov 29, 2012
Sure saves me a lot of time. Thanks for sharing !
designatics
Nov 5, 2013
Bob Nuttall
May 16, 2014
parkerdc
Jul 9, 2014
nono8190
Oct 7, 2014
meshfreak
Nov 8, 2014
excellent
Texturelighting
Jun 4, 2015
Ratsguts
Oct 25, 2015
Mohammed Ghulam
Dec 8, 2015
thanks
antuandemarco
Feb 2, 2016
JA666
Mar 6, 2016
AlainPert
Jun 18, 2016
neoh74
Jun 27, 2016
mandle
Aug 28, 2016
Thank you for sharing in a generic format.
Description
Description

A model and a set of textures to allow you to simulate smooth motion blur for propellers or rotors. A template also provided and instructions on making your own.

Simply import the disc model, and do the following:

1) Parent the disc model to the rotor head and scale it and rotate it in to position over the real rotors or propellers. Delete or hide the real rotors or props.

2) Make sure the disc does not cast shadow unless you are raytracing. Also, on the file node turn off any anti-aliasing. Make sure the material has no reflectivity or specularity.

3) I’ve provided 8 different maps, basically 2 color sets for 2-5 blades.

4) If you want to make your own, modify the rotor, duplicate it about the center, and take a top render of it with the center being the hub. Radial blur this render the way you like and then simply change texture to it.

You can get quickly rendered results without heavy 3D motion blur this way. The template model is not designed to be used on the aircraft but just for generating the textures (combined with radial blur in Photoshop).

Texture

8 specific textures provided for 2, 3, 4, and 5 prop/rotor configurations. 2 color variations.

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