This is a concept 3D model of football player character (No Rigging, Various formats). This version doesn't include rigging and facial animation. Rigged version is available under the following product ID: 710775.
Originally created with Autodesk 3ds Max 2010. The model is suitable for use in broadcast, high-res film close-ups, advertising, etc.
....::: GENERAL INFORMATION :::....
This product includes two 3ds Max versions:
A. With VRay renderer setups (SSS-materials, Displacement maps, VRay lights) B. With Scanline standard renderer setups (Standard materials, no Displacement maps, basic lights)
The character has one haircut created with Hair&Fur in both 3ds max versions. Hair&Fur plug-in required. Other formats use geomtrically modeled haircut, alpha maps used.
3DS, OBJ, C4D, LWO, SCN and MB formats have Standard materials assigned. All textures are included and assigned. Materials may require some modifications in order to get a realistic result in different software.
Model is built to real-world scale. Units used: Centimeters. The character is 190 cm tall.
All preview images rendered with VRay (information about rendering time you can find below).
....::: TEXTURES :::....
Total number of textures is 33. SSS-material for skin uses 5 high-res textures (resolution up to 8192x8192px). Other textures resolutions vary between 700x700 to 4096x4096. Most textures come in .JPG. Total size of all textures is 65 MB. PSD originals of uniform textures are available for download under 'Other files'.
....::: POLYCOUNTS :::....
.MAX format: - No Subdivision: 20,750 faces and 22,454 vertices - Subdivision iteration 1: 83,428 faces and 86,234 vertices
.OBJ, .C4D, .LWO, .SCN, .MB formats (include two files for each format): - LOW: 30,802 faces and 62,111 vertices - HIGH: 112,004 faces and 145,727 vertices
.3DS format (includes two files): - LOW: 61,197 faces and 64,212 vertices - HIGH: 223,827 faces and 150,472 vertices
....::: RENDERING TIME :::....
A general render covering the whole body at 1600x1200px resolution on Intel Core i7 930 (3.8Ghz, 4 cores/8 threads) takes:
A. With VRay setups (SSS-materials, displacement, Hair&Fur, 8 lights) - 3 min 25 sec B. With Scanline Render setup (standard materials, no displacement, Hair&Fur, 4 basic lights) - 1 min 01 sec
If you have any questions concerning the product or you need further support please contact via support ticket.
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