Rigged: With a manual rig, All Rig controls are ' helper ' type, case you to want use filter selection in animation time, all named with ControlFW in first name. If you lost the initial position, you can with controller selected click( alt+ Right Botton ) and ' assume skin pose ', to return to initial pose of position and rotation. Can also copy the initial keyframe(frame 0) to desired frame.
Have two controllers to each buttocks and mamma. One to animate or ajust manually and other ok to aply one spring position controller and Simulate.
To animate the digits curves, use Scale local in your controller, and rotate to first finger rotation.
With a rustic but functional face rig, allows to get many different feelings.
Ps.: Desert environment and fire effect are not included;
OBJ version is not rigged and need set the textures to her;
For some poses, you may need skin or angle morph adjustments ;
The model for sale, is available on scanline 3ds render version( in this version, with only the model in scene, the render time was taking about 6 seconds on an image of 1600x1600 in i7 processor with 8gb ram ); But the standard material also works with mental ray, and is not hard to configure the textures in a new shader to function with any other renders;
Have several morph angle deformers ajusts already made on skin modifier. But when animated, if apear some flic or defect sometime in the mesh, in the skin modifier, look for the gismo and its ' morph angle deformer ' for the affected area and agle, and adjust or delete it. Can also add some to improve more deformation of mesh;
Case you execute some action where he report error about 'illegal self reference'. Unhide the two expose objects existents, and the two boneFWhand, go in each expose and in expose node slot, click and put the boneFWHand respective, no problem.
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