Female Head model
Model is suitable for use in real-time apps, broadcast, high-res film close-ups, advertising, as basemesh for sculpting etc.
Clean topology with only quad polygons.
Eyeballs have triangles in the center.
Insides of the mouth and eyes are modeled but tongue, gums or teeth are NOT included.
|| OBJECTS ||
Head - 2 062 polys / 4 124 tris / 2 088 verts (Quads only)
Eyeballs 2x - 198 polys / 360 tris / 182 verts
Eyelashes - 56 polys / 112 tris / 94 verts (Quads only)
|| TEXTURES ||
Various textures for various usage
2048x2048 TIFF – 16 bit Head displacement
2048x2048 TIFF – 16 bit Head displacement with smoothed UVs
2048x2048 EXR – 32 bit Head displacement
2048x2048 EXR – 32 bit Head displacement with smoothed UVs
2048x2048 TGA - Head Object space normal map
2048x2048 TGA - Head Tangent space normal map
2048x2048 TGA - Head ambient occlusion
512x512 TGA – Eyelashes diffuse with Alpha transparency
2048x2048 TGA and PSD (non-merged layers) simple diffuse with AO and eyeliner
|| GENERAL ||
Model is built to real-world scale.
Units used: Centimeters. Model is 33 centimeters tall.
|| ADDITIONAL NOTES ||
OBJ and FBX file formats exported as base mesh and as hipoly with displacement applied ( 2 subdivs, ~41k polys, like preview images).
Studio (render) scene is NOT included, just the model.