|| GENERAL ||
A fairy flying house.
Model is to common game-world scale.
Constructed from a sketch.
|| USAGE ||
This model was created for game use as a real-time asset.
This model is suitable for mobile games, children's books,
advertising, cartoons, etc.
You can use it in conjunction with a 'charmed hut the walker' character.
|| SPECIFICATION ||
|| TEXTURES ||
This model contains standard materials only.
Texture maps are diffuse, normal, ambient occlusion, gradient.
Texture maps dimension is 512x512.
Contains 4 PNG texture files:
and 2 duplicates in TGA format:
|| PRESENTATION IMAGES ||
Rendered with mental ray 3.9.1 version.
> Enable Default Light is off if you want to use your own direction lights
> Enable Color Management is off
> Gamma 1.0
> Framebuffer RGB (Byte) 3x8 Bit data type for JPEG image format
> (mr options) Export Polygon Derivatives (on), Maya Derivatives (on)
> You can use indirect lighting for better result:
GI (Global Illumination) and FG (Final Gathering)
+ you can use Physical Sun or Direction Light
(depending on what do you want to get in a visual production)
|| RIG ||
The deformation skeleton and the control rig of it's own are
in separate files. This makes export to game engines more easy and predictable.
You have one file with your model which is used as a file reference for
the rig maya scene. So if you'll see 'Reference file not found' dialog just
specify path to the file with your model and deformation skeleton.
Rig has FK/IK switch feature but it comes without FKIK match script.