Factory Five Gen 2 GTM

Editorial Uses Allowed
Extended Uses May Need Clearances
The brand 'factory five' has been associated with this product. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Sep 20, 2011
CheckMate Pro Certified
3ds Max 7 Native Default Scanline
3ds Max 7 Native Brazil 2.1
Lightwave 9.3 Native Default Scanline
Cinema 4D 9.6 Native Default Scanline
Softimage 7.5 Native Default Scanline
Maya 7.0 Native Default Scanline
Other Formats
3DS
OBJ
3D Model Specifications
Product ID:609438
Published:
Geometry:Polygonal Quads/Tris
Polygons:281,764
Vertices:300,846
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since October 2005
Currently sells 178 products
Achievements:
2 Ratings Submitted
Product Rating
Description
High detailed 3D model of Factory Five Gen 2 GTM Supercar with interior and engine.

Product's features:

   - Originally created with 3ds Max 7.0
   - Two .max files with Brazil and Standard 3ds Max materials
   - MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set by default)
   - Separate objects like body, wheels and doors. All objects are intelligently named
   - Doors can be opened
   - Unit system is set to metric. Model is built to real-world scale
   - All textures and materials are included and assigned
   - 11 textures, which vary in resolution from 100x100px to 2048x2048px
   - Each file was checked before upload. There are no issues regarding geometry, texture coordinates or missing textures
   - Previews rendered in 3ds Max 7.0 with Brazil R/S using MeshSmooth iteration level 1 for all objects (except wireframe previews, no MeshSmooth used)

Special notes:

   - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads
   - .max files can be loaded in 3ds Max 7.0 or higher. In order to use Brazil rendering setups and materials, Brazil R/S 2.0 or higher is required

Polycounts:

   - .max format:
       • no MeshSmooth: 281,764 faces and 300,846 vertices
       • MeshSmooth level 1: 401,020 faces and 425,820 vertices
       • MeshSmooth level 2: 829,470 faces and 864,000 vertices

   - .c4d, .lwo, .scn, .mb and .obj formats:
       • low: 281,764 faces and 300,848 vertices
       • medium: 401,020 faces and 425,804 vertices
       • high: 829,470 faces and 863,967 vertices

   - .3ds format:
       • low: 557,700 faces and 314,650 vertices
       • medium: 798,350 faces and 442,000 vertices
       • high: 1,657,520 faces and 891,300 vertices
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