A detailed and physically correct eye with an integrated camera and few plugs/cables. The materials are for VRay and scene lighting too. There are 3 maps - Iris, veins and bump/displacement. Resolution is 2048x2058. There is a HDRI map that is used for lighting and a background image. Scene includes 3 vray lights an 2 vray materials. The scene is ready to be rendered as you see it on the sample images. It's made in 3dsmax 2011, but I provide 3dsmax 2010 version as well a .FBX, .OBJ, .3DS and Mudbox 2011 (.MUD) with 2 16-bit paint layers - one for the base color and another one for the veins. This in case you want to customize the textures. The model is with TurboSmooth modifier, so you can go to the base mesh (low-poly) and easily adjust the topology as you wish.