ENVIRONMENT MODEL. Can be used for Animations, Still Renders or Games
Made with 3DsMax 2008 and Photoshop. No extra plugins needed!
Textures: diffuse, normal, specular
Used tiled textures and kept a resolution of 512px/3meters.
All the big parts in the scene have tiled textures and a second UV set for the AO/dirt map blended in MAX.
18 000 tris
1x 1024x1024 details (diffuse, spec, normal)
1x tiled top/bottom part of tower wall 512x512 (dif, spec, norm)
1x tiled middle part of tower wall 512x256 (dif, spec, norm)
1x tiled top rust 512x512 (dif, spec, normal)
1x tiled surrounding wall 512x512 (dif, spec, norm)
1x tiled ground 512x512 (diffuse, spec, normal)
1x tiled thin pipe 128x128 (diffuse, normal)
1x tiled big pipes 256x256 (dif, spec, normal)
1x 256x256 text alpha
1x 1024x512 ao and dirt, blend for tiled maps
Check out larger images in the preview section.