This model uses a roughness map. This is applied to the cycles material but the results may not look the same in other applications without some tweaking.
A realistic model of a bead bracelet.
It could potentially have something to do with vampires.
Formats included: .blend, .fbx, .obj
Cycles materials for .blend
Mudbox materials for .fbx (with roughness map applied as specularity)
Diffuse and Roughness textures are provided in .tga format with 4096x4096 resolution.
No normal maps are used, everything is achieve with geometry.
Preview images rendered in cycles render engine.
A render-ready sample scene of the first preview image is provided in blender format.