A fumeFX simulation of a smoke puff designed for game engines. You can shuffle the pflow and re-simulate / render new instances. The settings are for a wispy sort of puff with high intensity noise designed for Muzzle smoke, However you can use it for other things such as Impact effects and more.
-FumeFX max scene
-Renders in .BMP from top and side view for frames 10 to 80 (included alphas)
-Sheets from side and top view to use in your preferred game engine.
Requirements 3ds Max with FumeFX 3.5.4